What's Cooking? - Wii Homebrew Games

Wii homebrew games are custom video games created through the reuse of Nintendo's Wii game console hardware, its accessories and software that were not intended by the manufacturer. This began when people attempted to use the Wii Remote for running Web-based games in the computer's built-in Web browser or for use as a pointing device on other operating systems.

From this, other developments emerged such as the Twilight Hack and the Homebrew Channel, which are made native code execution enabled. Recently, it was announced that a fully integrated Wii homebrew games are in the horizon. But as early as now developers are already homebrewing games for the Wii on the Interent Channel. In this channel you may already play Flash and Javascript games and of course create your own games.

Certainly you've heard that fully integrated Wii homebrew are in the near future, but did you know that developers are already homebrewing with the Wii? Through the Internet Channel, you can play Flash and Javascript games, and yes, even make your own. So if you find yourself cash strapped for games, there are hundreds of Wii homebrew games resources online.

For example there is the Homebrew Channel, a freeware Wii homebrew games application loader. This was developed to provide users a way of running software on the Wii console unofficially. Since the architecture of the Wii is based on the Nintendo GameCube hardware, most of the homebrew development tools used for the Nintendo GameCube can also be used for Wii development. The Wii has a GameCube compatibility mode, so that most Gamecube homebrew games run unmodified though at a slower pace than native Wii applications. On the other hand code running in GameCube mode cannot access hardware that is unique to the Wii, like the Wii Remote.

Wii homebrew games codes running in native Wii mode was first demonstrated at the 24th Annual Chaos Communication Congress in December 2007. The demonstration showed homebrew code running and responding to the Wii remote. Then came the release of the Twilight Hack software, the first non-modchip homebrew-enabling exploit on the Wii. The software released by Team Twiizers made it possible to run native Wii homebrew code without even modifying any hardware. Nintendo's Firmware 3.3 disables the alpha version of this hack. Nintendo declared that unauthorized modifications to save files may impair game play and the entire console and that updating to the Wii Menu 3.3 will check for and automatically remove such files. In response, Team Twiizers released an updated beta version compatible with both 3.3 and 3.4 Wii updates to support Wii homebrew games.

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